Chapter 4 of 13 · All chapters
Part 1 · Rhythm basics
Part 2 · Your hands on the pads
Part 3 · Grooves
Part 4 · Feel and style
Learn · Part 2: Your hands on the pads · Chapter 4
The 16-pad layout
Almost every finger drumming setup is a grid of 16 pads, and most of them put the sounds in the same places. Learn this layout once and it works on an MPC, a Maschine, a Push, a phone app or this site.
One grid, every device
The 4×4 pad grid comes from the Akai MPC drum machines of the late '80s, and it stuck. Maschine uses it, Ableton Push shows a 4×4 drum area on its bigger grid, and so do most apps. On an MPC, pad 1 is bottom-left and the numbers go left to right, bottom row first.
The standard drum layout
There's no law, but most kits are arranged like this, and so is every kit on this site:
- Bottom row: kick bottom-left, snare next to it, then closed and open hi-hat.
- Second row: a second kick, a clap, and a second pair of hats.
- Upper rows: toms, rim, percussion and cymbals, reached for fills and colour.
Beats live mostly on the bottom two rows, so that's where your hands rest. On a computer keyboard the grid maps to 1–4, Q–R, A–F and Z–V.
Find the sounds
Study the grid, then press Start. The names disappear and you find each sound by its position alone. Kick, hat and tom sit on more than one pad; any of them counts.
Why some sounds are doubled
The kick and the closed hat each appear twice. That's on purpose: fast parts are easier when two fingers share them. Alternating two hat pads lets you play even 16th notes (chapter 8), and two kick pads make quick double kicks possible. Most experienced finger drummers double at least these two sounds in their own kits.
Banks: more than 16 sounds
Hardware like the MPC has pad banks: a button switches all 16 pads to a new set of sounds. Beginners can ignore banks. It's better to know one bank of 16 perfectly than four banks vaguely.