Chapter 9 of 13 · All chapters

Part 1 · Rhythm basics

  1. 01The beat and tempo
  2. 02Bars, beats and 16 steps
  3. 03Kick, snare and hi-hat

Part 2 · Your hands on the pads

  1. 04The 16-pad layout
  2. 05Which fingers play what
  3. 06Tap, don't press

Part 3 · Grooves

  1. 07The basic beat
  2. 0816th hats and finger rolls
  3. 09Syncopation
  4. 10Fills

Part 4 · Feel and style

  1. 11Accents and ghost notes
  2. 12Swing
  3. 13Beats in different styles

Learn · Part 3: Grooves · Chapter 9

Syncopation

So far every kick has landed on a beat. Move one between the beats and the groove suddenly bounces. That's syncopation, and it's what makes hip-hop, funk and most dance music move.

What syncopation is

Syncopation means putting notes where the listener doesn't expect them: on an "e", "&" or "a" instead of on the beat. The hats keep playing straight, the snare stays on 2 and 4, and the kick plays against them. That tension between a steady part and a moving part is the groove.

The boom-bap kick

This is the classic hip-hop kick: beat 1, the "a" of 2 (just before beat 3), and the "&" of 3. It's the first real test of independence: your right hand keeps the hats straight while your left hand plays around them.

86 BPM

Mute the kick first, then the hats, then play everything. Practise both hands in Groove →

Focus on: the kick on the "a" of 2. It falls between two hat notes, so count slowly out loud: "2 e & a".

Common mistake: the hat hand copying the kick. If the hats stumble, drop the tempo by 10 BPM.

Invent your own kick pattern

Hats and snare are fixed below; the kick is yours. Tap cells to add and remove kicks while it plays. Some spots to try:

  • The "&" of 2, for a push into beat 3.
  • The "a" of 4 (the last step) to lead back into the next bar.
  • Two kicks in a row, like "3" and "e", for a stutter.
90 BPM

Once you like a pattern, mute the kick and play it yourself.