Chapter 12 of 13 · All chapters
Part 1 · Rhythm basics
Part 2 · Your hands on the pads
Part 3 · Grooves
Part 4 · Feel and style
Learn · Part 4: Feel and style · Chapter 12
Swing
Play a beat perfectly on the grid and it can sound stiff. Delay every second 16th note by a tiny amount and it starts to lean and bounce. That delay is swing.
What swing does
Every beat has four 16th steps: "1 e & a". Swing leaves the notes on the beat and on the "&" where they are and pushes the "e" and "a" a little later. The gaps become long-short, long-short, and the groove starts to roll. Jazz, funk, hip-hop and house all use it.
Turn it up
This beat has 16th-note hats so you can hear every swung note. Press Play and drag the swing slider from 50% slowly up to 66%.
Swing percentages
Drum machines measure swing the way the MPC does. The number says where the in-between note falls within its pair of 16ths:
| Swing | Sounds like | Used in |
|---|---|---|
| 50% | Straight, perfectly on the grid | Techno, trap, pop |
| 54–58% | A subtle push, still feels straight | House, R&B |
| 58–62% | Clearly loose and bouncy | Boom-bap hip-hop |
| 66% | Full shuffle, a triplet feel | Shuffles, swing |
The swing of the classic MPCs, designed by Roger Linn, is a big part of why so many hip-hop records from the late '80s and '90s feel the way they do.
Playing swing with your fingers
When you play live, nobody sets a percentage: you feel it. Set the slider to 58%, mute the hats, and play them yourself. Don't count; copy the long-short bounce you hear. It takes time, but once swing is in your fingers, your playing stops sounding like a machine.